League Bylaws
as of 5/02/2015
1. The league will be known as the Summer Football Congress (SFC). It will
consist of 24 teams representing 24 of the current NFL
franchises. The league will feature a 16 game season and a salary cap system.
The league is a completely 100% head to head league, and all games must be
played either via the Internet or face to face.
2. The league will feature the exclusive use of the Action! PC Pro Football game. It is considered the official league policy of the SFC that everyone is required to purchase the most current edition game disk AND the most current NFL season disk from Dave Koch Sports for use in the SFC (if you have a previous season you can purchase the upgrade to the new game and NFL season disk). Anyone found not doing this, or using a copied or pirated disk, will be removed from the league immediately and permanently. All owners are required to have and maintain an active AOL Instant Messenger account, and have an active e-mail client that can be registered with the Yahoogroups newsgroup that you will be able to receive file attachments as well. Each team will have a maximum of 53 players. If you should exceed the 53 man limit during the draft you must immediately after the draft release enough players to get back down to the 53 man limit. You are required to have a full 53 man roster by completion of the draft every year, and to maintain such throughout the season.
4. SALARY CAP SYSTEM: The SFC will use the salaries as determined by the Action! PC Football game each year to determine the salary for each player. The salary for each player can and probably will change each year dependent upon the player's performance from that season. The salary cap for the 2015 season will be set at $113 million. If DKSports changes or modifies their salary structure at any point in the future the cap will be set upon the release of the newest season's ratings, and will be determined as the salary exactly halfway between the average team salary and the highest team salary + $2 million, rounded up to the nearest million. So if the high team salary was Tampa Bay at $105,831,000 and the league average team salary was $75,107,000, halfway between these salaries is $90,469,000, making the salary cap $93 million for that season.
2. The league will feature the exclusive use of the Action! PC Pro Football game. It is considered the official league policy of the SFC that everyone is required to purchase the most current edition game disk AND the most current NFL season disk from Dave Koch Sports for use in the SFC (if you have a previous season you can purchase the upgrade to the new game and NFL season disk). Anyone found not doing this, or using a copied or pirated disk, will be removed from the league immediately and permanently. All owners are required to have and maintain an active AOL Instant Messenger account, and have an active e-mail client that can be registered with the Yahoogroups newsgroup that you will be able to receive file attachments as well. Each team will have a maximum of 53 players. If you should exceed the 53 man limit during the draft you must immediately after the draft release enough players to get back down to the 53 man limit. You are required to have a full 53 man roster by completion of the draft every year, and to maintain such throughout the season.
3.
GAMEPLAY: All rules of the current NFL season with regard to goal line
placement, field goal miss spot, kickoff yard line, etc., will be followed.
Home field advantage will be used and will be set to 3 for all games, excluding
the Super Bowl, where no home field advantage will be used. Other game settings
will be as follows:
Season
Fatigue: Mild 110%, Moderate 125%, Major 150%
Game
Fatigue: No (on in playoffs)
Injuries:
Normal Frequency (Injuries WILL carry over to
the playoffs)
Quarterback
Game Fatigue: No (on in playoffs)
Special
Teams Season Fatigue: Yes
League
Type: Draft
PLAY
CLOCK: The Play clock will be turned on in the League Rules and set to 45
seconds. However, by agreement from BOTH teams, the play clock may be turned
off at any time. Likewise, the Play clock may be resumed/turned on at any time
by EITHER team requesting such, and cannot be turned off until both teams agree
to the suspension of the clock.
NO
HUDDLE/HURRY-UP OFFENSE: No huddle offense may be used at any time. The
Hurry-up may only be used in the following situations: when behind by 21+ at
any time, in the 4th quarter when down by 14+ at any time, in the 4th quarter
when down by 8+ in the last 6:00 of the game, or anytime in the last 4:00 of
either half. Hurry-up rules will apply as if it were the 4th quarter in any and
all OT's.
4. SALARY CAP SYSTEM: The SFC will use the salaries as determined by the Action! PC Football game each year to determine the salary for each player. The salary for each player can and probably will change each year dependent upon the player's performance from that season. The salary cap for the 2015 season will be set at $113 million. If DKSports changes or modifies their salary structure at any point in the future the cap will be set upon the release of the newest season's ratings, and will be determined as the salary exactly halfway between the average team salary and the highest team salary + $2 million, rounded up to the nearest million. So if the high team salary was Tampa Bay at $105,831,000 and the league average team salary was $75,107,000, halfway between these salaries is $90,469,000, making the salary cap $93 million for that season.
Teams can be over the cap until the draft each year, at
which point all teams must be at or under the cap and at or under 53
players and before any future picks can be traded, and remain as such for
the remainder of the season in progress. Teams over the cap may release
players as they see fit to get under the cap as well. This will allow teams
over the cap to deal with it as they see fit, but still not allow for the hoarding
of talent as they will not be able to trade excess for draft picks 2 or 3 years
down the road.
A minimum salary cap will be enforced in the league. The
minimum will be $30 million below the Max. salary cap allotted for each season.
5. ROSTERS: All teams must carry a full 53 player roster at
the completion of the Draft and must stay there during the regular season. You
may be below this before the Draft but upon completion of the Draft you must be
at 53 players and within salary cap limits. Each team must carry a full 53
player roster. Injury replacements can be signed only in
cases where the injured player is put on the IR, which would disqualify him for
the remainder of the regular season and playoffs. Teams would have no rights to
any players acquired as injury replacements under this rule beyond the season
in progress. You must also have enough cap room to add the acquired
player's salary to your team's salary and remain under the salary cap. If any
team does not have enough cap room to sign a replacement for a player that goes
on to IR they may sign a minimum salaried player only to fill the opening. To
place a player on IR he must be injured for at least 2 games and be injured the
entire remainder of the season in progress. No injury replacements are allowed
after the end of week 14 of the regular season.
Upon release of the initial files in March each team will be
given a text copy of his team's roster from the previous season. It is each
owner's responsibility to double check his team's roster for accuracy and
errors, and to report any discrepancies immediately to the league office.
Failure to do so can result in penalties that include, but are not limited to,
a cap fine, loss of draft picks and up to disqualification from the league.
Teams must carry the following minimum number of players at
each listed position:
OFFENSE: 2 QB, 4 RB, 4 WR, 2 TE, 2 C, 3 G, 3 OT
DEFENSE: 3 DE, 5 DT/ILB (You must carry 3 DT & 2 ILB if you play a basic 4-3 defense, and 2 DT & 3 ILB if you play a basic 3-4 defense), 3 OLB, 4 CB, 3 S
SPECIAL TEAMS: 1 K (with at least 20 att's) & 1 P (with at least 50 att's or 40+ att's and a 10 DUR rating, or enough real life games played between 2 or more punters to cover all 16 games of the schedule)
DEFENSE: 3 DE, 5 DT/ILB (You must carry 3 DT & 2 ILB if you play a basic 4-3 defense, and 2 DT & 3 ILB if you play a basic 3-4 defense), 3 OLB, 4 CB, 3 S
SPECIAL TEAMS: 1 K (with at least 20 att's) & 1 P (with at least 50 att's or 40+ att's and a 10 DUR rating, or enough real life games played between 2 or more punters to cover all 16 games of the schedule)
ATTEMPT MINIMUMS: Each team must have a minimum of 300 pass
attempts, 250 rush attempts and 175 receptions to open the season. There are no
exceptions.
6. DRAFT: At the issue of the new season disk each
year any players on the new season disk that are not on any roster, will
be put into the draft pool for the Draft. The draft order will be determined by
using the tie-breaking system listed in article 17.
Players that are drafted in any draft cannot be cut until after completion of that draft, but not during. Any team missing
any pick by more than 1 hour (defined as 60 minutes after the start of
your assigned time slot) in the 1st 5 rounds of any draft will
have his pick made by the League Office and will be stuck with the player chosen,
with fines applying in all cases (fines are doubled if the league office has to
make your pick for you). This is to keep a team from being downgraded by a bad
owner who then quits the league.
DRAFT ORDER: The draft order shall be based upon the same procedures that the NFL follows.
8. LEFTOVER PLAYERS ("MINI-DRAFT"): After
completion of the Draft each season any players leftover and not on any
roster will be put into a pool of players for the leftover player
"mini-draft". This will be held as a email draft. The order for this draft will be in
order of the total team salaries of all SFC teams immediately after
completion of the Draft, with last year's win-loss record the #1 tiebreaker.
After completion of the "mini-draft" you can claim any player
not on an SFC roster that is " carded" in the current season player
disk on a first come, first served basis until the start of week
1 each year, by requesting to add the player via the SFC newsgroup (you
must include the player you will cut to make room for the new player, if
necessary). The mini-draft will only be one round.
9. WR/TE RUSHING RULE: Due to their not being game fatigue
during the regular season the following rule will be used for all SFC games,
including playoffs. The rule for rushing and/or passing attempts for
WR/TE will be as follows: Players with 1-10 real life attempts can rush/pass no
more than once per game. Players with 11-20 real life attempts can rush/pass no
more than twice per game. Players with 21+ attempts are unlimited per game, but
keep in mind that season fatigue will still affect these players. No WR/TE
can exceed his real life rush/pass attempts in any given season (effective with
the 2010 season this becomes 110% of his real life attempts). Failure
to adhere to this rule can result in a protest by your opponent and having the
game replayed if upheld. Stiffer penalties can be levied in cases of deliberate
and intentional overuse.
KO/PUNT RETURNER RULE: For any player to be listed as a #1
Kick Off and/or Punt Returner on your Coach File he must have had at least
20 real life attempts (for a Punt Returner this is defined as Returns + Fair
Catches). Any player that meets this minimum can be listed as the #1 returner.
If a team has no one with 20+ returns then they must list their order by the
number of real life returns. The #2 & #3 KO returner will always be listed
by order of the number of real life attempts. This will keep a team from over
using a guy who may have had one long return.
For kick-off and punt returns any player that had a KO or punt return can be listed as your #1 returner at any time during a game, up to the point where he has used all of his real life return opportunities (for punt returners this is defined as his number of returns and does not include fair catches). At that point the returner is no longer eligible to be listed as the #1 returner unless he has 20+ returns (for punt returners this is defined as returns + fair catches) or has the most returns in that area on his particular team. The #2 and #3 returners for kickoffs should always be listed by the number of real life returns. Any team found to be overusing a returner that does not have 20+ returns or is not the #1 returner in real life attempts for his team will be fined a 1st round rookie pick, with no exceptions! All teams must list their returners on their coach file as per the current return rules above, but the return order may be modified during any league games as per this new rule.
For kick-off and punt returns any player that had a KO or punt return can be listed as your #1 returner at any time during a game, up to the point where he has used all of his real life return opportunities (for punt returners this is defined as his number of returns and does not include fair catches). At that point the returner is no longer eligible to be listed as the #1 returner unless he has 20+ returns (for punt returners this is defined as returns + fair catches) or has the most returns in that area on his particular team. The #2 and #3 returners for kickoffs should always be listed by the number of real life returns. Any team found to be overusing a returner that does not have 20+ returns or is not the #1 returner in real life attempts for his team will be fined a 1st round rookie pick, with no exceptions! All teams must list their returners on their coach file as per the current return rules above, but the return order may be modified during any league games as per this new rule.
KICKER/PUNTER RULE: At the start of the regular season at a
deadline set by the Commissioner no team may carry more than one Kicker
with 20 or more FG attempts, nor more than one Punter with 50 or more Punt
Attempts. You may carry as many as you'd like up to the start of the deadline,
but then you must be in compliance with the above rule.
PLAYING PLAYERS OUT OF POSITION: Players may play out of
position only when there are no other rated players at that position.
QB USAGE ATTEMPT LIMITS (effective with the 2010 season): No
team can enter any season with more than one QB with 400 or more pass attempts.
10. GAME REPORTING: All game reports are due on the Sunday
following the release of the league files for that week. Game reports are due
at Midnight Eastern time, and should be reported to the league newsgroup at SFC_Football@yahoogroups.com.
Each owner is responsible to see that his game results & stats are reported
on time on a weekly basis. If an owner should fall behind in the playing and/or
reporting of his games and/or stats to a point where the Commissioner should
doubt his ability to finish the season that owner can and will be replaced.
Constant missing of deadlines is cause for removal from the SFC without notice.
All games must be reported to the newsgroup and game files submitted to the
Commissioner within 48 hours of completing the game.
11.
SCHEDULING GAMES (POC & POT):
- Each week the HOME team is required to submit to his opponent and to Ed Smith a list of dates and times that he will be available for his game during that week by no later than Tuesday at midnight Eastern. This list should include all of the available times that the home team owner could play that week, and not just one or two times. Please be as accommodating as possible.
- The VISITING team is required to send to both his opponent and to Ed Smith a response to the Home team's suggested times by Wednesday at midnight Eastern, either by agreeing to a time the home team has proposed or by replying with a list of days and times he is available. Again, please be as accommodating as possible. If by Wednesday no POC is received by the visiting team from the home team then an e-mail should be sent to the home team's owner, Ed Smith the Commissioner with a list of dates and times he is available for play.
- BOTH teams must send a mutually agreed upon time of game (POT) to Ed Smith by Thursday at midnight Eastern. The Home team must submit confirmation of this time.
- If the two teams for any reason cannot agree upon a time for the game to be played then the Home team takes precedence over the visiting team. In other words, the home team has the right to request the visiting team accept one of his suggested times, and if that cannot be agreed to, then the home team can request a sub for the visiting team.
- If two teams have an agreed upon time of game that has been confirmed by both parties, and for any reason either team cannot keep that time, then the team that was available at the original game time has precedence for all further times for that game. For example, Kansas City and Buffalo have a confirmed time of game and Buffalo, being the home team, cannot keep the originally scheduled time for any reason, then the availability of the visiting team (in this case KC) takes precedence if the two teams cannot agree on a time to reschedule the game. However, I expect to have to exercise the above two provisions in the rules rarely, if ever. It is expected that both teams will make a good faith effort to schedule the game at a time and day that is mutually acceptable in all cases, and it has been my experience that this is easily accomplished in almost every case if the two parties truly want to "get 'er done".
- On the first instance in any given year of a team missing POC or POT they will be given written notification of such by the League Office. Offense #2 in any given year will result in a fine of $350,000 towards the salary cap for the following season. The 3rd offense in any given year will result in an additional $700,000 cap fine towards the following season's cap 4th offense is loss of a 2nd round Draft pick. The 5th offense in any given year will result in expulsion from the league.
- The home team is obligated to host his games. In cases where the visiting team can host and the home team cannot for whatever reason then the visiting team is required to host the game. But in cases where neither team can host it is incumbent on the home team to do so, or to request a sub for his team for that game.
- All games must be scheduled each week for a start time of no later than 10:30 P.M. Eastern time on the day the games are due. This is to allow enough time for the playing and reporting of the game by the midnight Eastern deadline.
12. GAME SUBS: Each team is
allowed the use of a sub
for a league game twice in any given year. Use of a sub has to be
requested
through Ed Smith and must be requested at least 8 hours in advance to be
valid (this is to give Ed enough time to line up a sub for the game).
Sub use
in excess of 2 per season without timely notice will result in a salary
cap fine of $350,000 for use #3, and an additional $700,000 cap fine and
loss of a #1
Draft pick for sub use #4, and could result in expulsion from the
league, at
the Commissioner's discretion.
If
you can give Ed Smith 2 days notice that you can not play your game for
whatever reason there will be no fine or use of a sub just dont make a
habit of it.
SUB INCENTIVES: In order to reward those who willing sub
for another team the following incentives are in place:
For un-owned teams Ed would
announce the need for a sub on Sunday night and take a list of volunteers until
Monday night midnight. Ed will then choose a coach to sub for the unowned
team and send a league wide email. Ed will do his best to spread the
subs evenly if several coaches volunteer. NOTE: Coaches who stand to gain
from losing for the team they sub for will not be accepted. A coach who subs will earn this reward.
- Each game subbed would add 100 K to that coach’s next season salary cap. With a max of 500 K for each season.
If a team is unowned, and are the home team for
that week, the coach subbing for the team would have precedence on times for
POC/ POT and take the responsibilities of making sure the game is played. Once
you commit to subbing you are subject to fines and violations as if they were
your own team.
Any team that is stood up for an agreed upon and confirmed
game time for ANY reason has the option of requesting a
sub
for that game after 30 minutes past the scheduled game time have elapsed
(subject, of course, to having proof of a confirmed scheduled game time
that
can be forwarded to Ed Smith, such as an e-mail, etc.). The offending
team
will be given a $350,000 cap fine and loss of a game sub for each
occurrence if he does not later play his own game, and he will be fined
$350,000 and will not lose a sub if he does later play his own game.
If any game has to be simulated BOTH teams
involved in the game will be fined. There will be NO exceptions!
13.
PENALTIES: All owners are expected to meet all league deadlines established by
the League Office. Penalties shall be given on the following basis unless
stated otherwise in these bylaws: first offense in any season will result in a WARNING. The second offense will result in an
additional $350,000 fine towards the cap.
The 3rd offense will result in an additional $700,000 fine towards the
cap.4th offense will result in a 1,000,000 fine that counts against the cap. Any further missing of any deadlines
will result in removal from the league without warning. If an owner is
removed from the league for being habitually late, or for any other reason, his
fines will be deleted and not be passed on to the new owner. An exemption from
any penalties can be granted by the League Office, but will be issued very
sparingly if at all, and only in cases of extreme emergencies. All monetary
fines towards the cap will remain in effect for the balance of the season
accrued plus the entire following season.
In any
and all drafts, missing your assigned time slot for your pick will result in a
cap fine of $350,000 for any picks not made within 30 minutes of its assigned
slot for rounds 1 thru 6, $150,000 for round 7 thru 10, and $100,000 for rounds
11+. Any owner missing 3 time slots in any given draft will be removed from the
league.
14. DRAFT PICK AND MONETARY FINES: In any case where
it calls for the loss of a draft pick and that pick has already been traded or
otherwise deleted from that team, and then that team will lose the next two
highest of their remaining draft picks. For example, the penalty calls for loss
of a #1 pick and that pick has been traded, then that team will forfeit their
#2 and #3 picks instead. If the penalized team has traded all of their draft
picks then the cap fine will be doubled and that team will lose its #1 draft
pick for the next available draft. In all cases where a penalized owner quits
the league all draft pick and monetary fines will be rescinded for the new
owner, who will start with a clean slate.
15. TRADE PROCEDURE: In the event of two or more owners agreeing on a trade the following procedure must be adhered to: all trades must be reported by both parties within 48 hours by via e-mail only to the SFC newsgroup at SFC_Football@yahoogroups.com, unless given express permission by the Commissioner to do otherwise, or the trade will be ruled invalid. The Commissioner has & will use the power to overrule any trade he feels is detrimental to the balance of the league for any reason. In-season trading is allowed in the SFC is allowed up to the end of week #6 of the schedule as they do in the NFL.
15. TRADE PROCEDURE: In the event of two or more owners agreeing on a trade the following procedure must be adhered to: all trades must be reported by both parties within 48 hours by via e-mail only to the SFC newsgroup at SFC_Football@yahoogroups.com, unless given express permission by the Commissioner to do otherwise, or the trade will be ruled invalid. The Commissioner has & will use the power to overrule any trade he feels is detrimental to the balance of the league for any reason. In-season trading is allowed in the SFC is allowed up to the end of week #6 of the schedule as they do in the NFL.
16. PLAYOFFS: At the close of the regular season the SFC's playoffs will
begin. Six teams from each league will make the playoffs---the 3
divisional winners and 3 wild card teams with the best records. The two
divisional winning teams with the best records will get first round byes, and
all playoff play will continue as per the NFL up to and including the SFC Super
Bowl. The Super Bowl will be played at a neutral site designated in advance
each year. 10% will be added to the seasonal fatigue for each round of the
playoffs, and injuries will carry over into the playoffs from the regular
season. The six post-season participants from each conference will be
seeded as follows:
- The division champion with the best record.
- The division champion with the second-best record.
- The division champion with the third-best record.
- The Wild Card club with the best record.
- The Wild Card club with the second-best record.
- The Wild Card club with the 3rd best record.
17. TIE-BREAKERS: The following procedures will be used to break standings
ties for post season playoffs and to determine regular-season schedules. NOTE:
Tie games count as one-half win and one-half loss for both clubs.
TIE-BREAKER
FOR DETERMINING PLAYOFF TEAMS AND SEEDINGS:
1. Monetary Fines: team with the most money accumulated in fines over the season just completed as listed on the website will lose the tiebreaker in all cases.
2. Use of subs and missing POC/POT: this will be done on a point basis. A team that misses POC or POT will be given 2 point for each violation, and one point will be given for each use of a second and all additional subs. The team with the most points accumulated will lose the tiebreaker in all cases.
3. Head to Head Games (winner of head to head game receives priority)
1. Monetary Fines: team with the most money accumulated in fines over the season just completed as listed on the website will lose the tiebreaker in all cases.
2. Use of subs and missing POC/POT: this will be done on a point basis. A team that misses POC or POT will be given 2 point for each violation, and one point will be given for each use of a second and all additional subs. The team with the most points accumulated will lose the tiebreaker in all cases.
3. Head to Head Games (winner of head to head game receives priority)
4.
Best Record in Divisional Games (if all teams in same division)
5.
Best record in Conference Games
6.
Best Record in games with Common Opponents (minimum of 4 games each to use this
qualifier)
7.
Strength of Schedule (strongest strength of schedule gets the tie-breaker)
8.
Random Draw tied to a confirmed source, such as a lottery result
TIE-BREAKER
FOR DETERMINING DRAFT ORDER:
1.
The Super Bowl winner is last and the Super Bowl loser next-to-last.
2. Any non-Super Bowl playoff club involved in a tie shall be assigned priority within its segment below that of non-playoff clubs and in the order that the playoff clubs exited from the playoffs. Thus, within a tied segment a playoff club that loses in the Wild-Card game will have priority over a playoff club that loses in the Divisional playoff game, which in turn will have priority over a club that loses in the Conference Championship game. If two tied clubs exited the playoffs in the same round, the tie is broken by using below.
2. Any non-Super Bowl playoff club involved in a tie shall be assigned priority within its segment below that of non-playoff clubs and in the order that the playoff clubs exited from the playoffs. Thus, within a tied segment a playoff club that loses in the Wild-Card game will have priority over a playoff club that loses in the Divisional playoff game, which in turn will have priority over a club that loses in the Conference Championship game. If two tied clubs exited the playoffs in the same round, the tie is broken by using below.
3.
Monetary Fines: team with the most money accumulated in fines over
the season just completed as listed on the website will lose the
tiebreaker in all cases.
4. Use of subs and missing POC/POT: this will be done on a point basis. A team that misses POC or POT will be given 2 point for each violation, and one point will be given for each use of a second and all additional subs. The team with the most points accumulated will lose the tiebreaker in all cases.
5. Head to Head Games (winner of head to head game receives priority)
4. Use of subs and missing POC/POT: this will be done on a point basis. A team that misses POC or POT will be given 2 point for each violation, and one point will be given for each use of a second and all additional subs. The team with the most points accumulated will lose the tiebreaker in all cases.
5. Head to Head Games (winner of head to head game receives priority)
6.
Best Record in Divisional Games (if all teams in same division)
7.
Best record in Conference Games (if all teams in same conference)
8.
Best Record in games with Common Opponents (minimum of 4 games each to use this
qualifier)
9.
Strength of Schedule (strongest strength of schedule gets the tie-breaker)
10.
Random Draw tied to a confirmed source, such as a lottery result
18.
TEAM OPENINGS: In the event that a team becomes vacant for any reason the
League Office will take whatever steps necessary to replace that owner. Once a
new owner is found he will not be permitted to make any trades what so ever
until 24 hours AFTER the date his name is announced. This is to give all league
owners an equal chance to make deals with the new owner.
19. The Commissioner reserves the right to make any rulings necessary that
are not expressly covered in these bylaws. This includes, but is not limited
to, interpreting rules, defining loopholes, and any other ruling that may
become necessary.